Your search returned 16 results.

Sort
Results
1.
Fundamentals of game design / Ernest Adams. by
Edition: 3rd ed.
Publication details: New Delhi : Pearson, 2014
Availability: Items available for loan: Lending Collection (1)Call number: 006.68 ADA.

2.
Core HTML5 canvas : graphics, animation, and game development / David Geary. by
Publication details: New Delhi : Pearson, 2013
Availability: Items available for loan: Lending Collection (1)Call number: 006.66 GEA.

3.
Vector game math processors / James C. Leiterman. by Series: Wordware game math library
Publication details: Boulevard : Wordware Publishing., c2003
Availability: Items available for reference: Reference Collection: Not for loan (1)Call number: 004.35 LEI.

4.
C++ projects Reeta Sahoo. by
Publication details: Delhi : Khanna Book Publishing , 2000
Availability: Items available for reference: Reference Collection: Not for loan (1)Call number: 005.133 SAH.

5.
Design games for architecture : creating digital design tools with Unity / Aaron Westre. by
Publication details: New York : Routledge, 2014
Availability: Items available for loan: Reference Collection (1)Call number: 720.285 WES.

6.
Introduction to programming with Greenfoot : object-oriented programming in Java with games and simulations / Michael Kolling. by
Publication details: Upper Saddle River, N.J. : Prentice Hall, c2010
Availability: Items available for loan: Reference Collection (1)Call number: 794.8526 KOL.

7.
Gameplay and design / Kevin Oxland. by
Publication details: London : Addison-Wesley, c2004
Availability: Items available for loan: Reference Collection (1)Call number: 794.8 OXL.

8.
Hacking the PSP : cool hacks, mods, and customizations for the Sony PlayStation portable / Auri Rahimzadeh. by
Publication details: Indianapolis, IN : Wiley Pub., c2006
Availability: Items available for loan: Reference Collection (1)Call number: 794.81526 RAH.

9.
Fundamentals of game design / Ernest Adams. by
Edition: 3rd ed.
Publication details: New Delhi : Pearson, 2014
Availability: No items available.

10.
Core HTML5 canvas : graphics, animation, and game development / David Geary. by
Publication details: New Delhi : Pearson, 2013
Availability: No items available.

11.
Vector game math processors / James C. Leiterman. by Series: Wordware game math library
Publication details: Boulevard : Wordware Publishing., c2003
Availability: No items available.

12.
C++ projects Reeta Sahoo. by
Publication details: Delhi : Khanna Book Publishing , 2000
Availability: No items available.

13.
Design games for architecture : creating digital design tools with Unity / Aaron Westre. by
Publication details: New York : Routledge, 2014
Availability: No items available.

14.
Introduction to programming with Greenfoot : object-oriented programming in Java with games and simulations / Michael Kolling. by
Publication details: Upper Saddle River, N.J. : Prentice Hall, c2010
Availability: No items available.

15.
Gameplay and design / Kevin Oxland. by
Publication details: London : Addison-Wesley, c2004
Availability: No items available.

16.
Hacking the PSP : cool hacks, mods, and customizations for the Sony PlayStation portable / Auri Rahimzadeh. by
Publication details: Indianapolis, IN : Wiley Pub., c2006
Availability: No items available.

Pages
MUET Library & Online Information Center, Jamshoro, 2026. All rights reserved.
Implemented and Customized by Library Staff Email: liaquat.rahoo@admin.muet.edu.pk
Visitor Count: