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1. Books
Microcomputer-controlled toys & games & how they work / Van Waterford by
Material type: Text Text
Publication details: Pa: Tab Books, Blue Ridge Summit, ©1983
Availability: Items available for loan: Lending Collection (1)Call number: 621.3916.

2.
Fundamentals of game design / Ernest Adams. by
Edition: 3rd ed.
Publication details: New Delhi : Pearson, 2014
Availability: Items available for loan: Lending Collection (1)Call number: 006.68 ADA.

3.
Core HTML5 canvas : graphics, animation, and game development / David Geary. by
Publication details: New Delhi : Pearson, 2013
Availability: Items available for loan: Lending Collection (1)Call number: 006.66 GEA.

4.
Vector game math processors / James C. Leiterman. by Series: Wordware game math library
Publication details: Boulevard : Wordware Publishing., c2003
Availability: Items available for reference: Reference Collection: Not for loan (1)Call number: 004.35 LEI.

5.
C++ projects Reeta Sahoo. by
Publication details: Delhi : Khanna Book Publishing , 2000
Availability: Items available for reference: Reference Collection: Not for loan (1)Call number: 005.133 SAH.

6. Books
Learning Java through games / Lubomir Stanchev. by
Publication details: Boca Raton : Taylor & Francis/CRC Press, 2014
Availability: Items available for reference: Reference Collection: Not for loan (1)Call number: 005.2762 STA.

7.
More grammar games : cognitive, affective, and movement activities for EFL students / Mario Rinvolucri & Paul Davis. by
Publication details: Cambridge : Cambridge University Press, 2008
Online resources:
Availability: Items available for loan: Reference Collection (1)Call number: 428.007 RIN.

8.
Games for language learning / Andrew Wright ; David Betteridge & Michael Buckby. by Series: Cambridge handbooks for language teachers
Edition: 3rd ed.
Publication details: Cambridge : Cambridge University Press, 2010
Online resources:
Availability: Items available for loan: Reference Collection (1)Call number: 418.0071 WRI.

9.
Games and decisions making / Charalambos D. Aliprantis by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: New York : Oxford University Press, 2000
Availability: Items available for loan: Reference Collection (1)Call number: 519.3 ALI.

10.
Design games for architecture : creating digital design tools with Unity / Aaron Westre. by
Publication details: New York : Routledge, 2014
Availability: Items available for loan: Reference Collection (1)Call number: 720.285 WES.

11.
Introduction to programming with Greenfoot : object-oriented programming in Java with games and simulations / Michael Kolling. by
Publication details: Upper Saddle River, N.J. : Prentice Hall, c2010
Availability: Items available for loan: Reference Collection (1)Call number: 794.8526 KOL.

12.
Gameplay and design / Kevin Oxland. by
Publication details: London : Addison-Wesley, c2004
Availability: Items available for loan: Reference Collection (1)Call number: 794.8 OXL.

13.
Hacking the PSP : cool hacks, mods, and customizations for the Sony PlayStation portable / Auri Rahimzadeh. by
Publication details: Indianapolis, IN : Wiley Pub., c2006
Availability: Items available for loan: Reference Collection (1)Call number: 794.81526 RAH.

14. Books
21st century game design / Chris Bateman & Richard Boon by
Material type: Text Text
Publication details: Hingham, Mass: Charles River Media, ©2006
Availability: Items available for loan: Lending Collection (1)Call number: 793.9.

15. Books
Microcomputer�ontrolled toys & games & how they work / Van Waterford by
Publication details: Pa: Tab Books, Blue Ridge Summit, Ac1983
Availability: No items available.

16.
Fundamentals of game design / Ernest Adams. by
Edition: 3rd ed.
Publication details: New Delhi : Pearson, 2014
Availability: No items available.

17.
Core HTML5 canvas : graphics, animation, and game development / David Geary. by
Publication details: New Delhi : Pearson, 2013
Availability: No items available.

18.
Vector game math processors / James C. Leiterman. by Series: Wordware game math library
Publication details: Boulevard : Wordware Publishing., c2003
Availability: No items available.

19.
C++ projects Reeta Sahoo. by
Publication details: Delhi : Khanna Book Publishing , 2000
Availability: No items available.

20.
Learning Java through games / Lubomir Stanchev. by
Publication details: Boca Raton : Taylor & Francis/CRC Press, 2014
Availability: No items available.

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